Using Mobile Devices and Gaming as a Means of Building Vocabulary

Authors

  • Jennifer Betsy Redd Iowa State University
  • Denise Schmidt Iowa State University

DOI:

https://doi.org/10.3991/ijim.v5i4.1683

Keywords:

mobile devices, game theory, gaming in education, vocabulary

Abstract


Mobile devices are gaining momentum and popularity in the daily lives of todayâ??s youth. These devices embrace and encourage ubiquitous learning through their ease of portability and access to various activities that can allow for learning to occur. Learning theories and cognitive techniques are explored as a means of providing a mobile educational experience that is individualized, motivational, and beneficial for transfer to later word learning and reading comprehension.

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Published

2011-10-06

How to Cite

Redd, J. B., & Schmidt, D. (2011). Using Mobile Devices and Gaming as a Means of Building Vocabulary. International Journal of Interactive Mobile Technologies (iJIM), 5(4), pp. 30–38. https://doi.org/10.3991/ijim.v5i4.1683

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Papers