User Experience on BM Year 2 Mobile-based Learning Application for Alpha Generation
DOI:
https://doi.org/10.3991/ijim.v15i06.20639Keywords:
Children Computer Interaction, Interaction Design, Mobile-based Learning Application, User -Centered Design Approach, User Experience, Alpha GenerationAbstract
This paper reports the ongoing project related to the development of mobile-based learning application particularly for Alpha Generations who studies in international school. Due to the advancement of digital technologies, Alpha Generations tend to interact with mobile device compared to conventional environment as they were born in the century of digital age. This includes their learning activities. In Malaysia, expert in language literacy particularly Malay language is compulsory for all including foreigner students who learn in international school. As the mobile-based learning application could provide attractive and interactive interaction compared to conventional teaching method, providing children with additional mobile-based learning tool could facilitates them to have their own active learning experience. This study found that this is the research gap that should be fill in to ensure children in international school able to literate in Malay Language similar to mainstream student. Therefore, mobile-based learning application called BM Year 2 has been developed and evaluated. The proposed application also has been discussed in the previous paper which involves expert evaluation. To ensure the proposed application could fulfill the actual users’ needs, user experience testing has been carried out and discusses in this paper.They are tested in terms of layout and design, functionality, and user’s satisfaction. A set of questionnaires has been set up and distributed to the actual users upon they use the proposed mobile-based learning application BM Year 2. Overall, the empirical findings found that theBM Year 2 able to evokepositive learning experience to the actual users.