Design, Development, and Evaluation of the Robobug Board Game: An Unplugged Approach to Computational Thinking

Authors

DOI:

https://doi.org/10.3991/ijim.v16i06.26281

Keywords:

computational thinking, board game , design and development research , evaluation

Abstract


This paper presents the design, development, and evaluation of the Robobug board game, which was developed to foster computational thinking (CT) among primary school pupils in Malaysia, particularly those who encounter computer and Internet access issues. Utilizing Richey and Klein's design and development (DDR) methodologies, this research serves as a primer by first concentrating on needs analysis for the design, then converting it into the development of the board game. The focus of this study was on how the design aspects of Robobug might help children grasp CT principles and foster CT practices. The Robobug board game was initially assessed remotely via questionnaire by a panel of eight subject matter experts from Malaysian institutions. Using the questionnaire and evaluation rubrics, experts were asked to offer insights with the following objectives: (i) to evaluate the design features; (ii) to examine the computational concepts; and (iii) to examine the computational practices of the Robobug board game. The research found that the Robobug board game has significant potential for use as an unplugged tool and alternative technique for instructors to enhance CT abilities outside the typical classroom. Additionally, it can be utilized to incorporate collaborative and game-based learning into teachers' instructional strategies to boost student engagement and achievement. The Robobug board game's shortcomings and suggestions for improvement are discussed.

Author Biographies

Chong Sin Yoon, Inspiros International School

Chong Sin Yoon is a postgraduate student at the Faculty of Educational Studies, Universiti Putra Malaysia.  She is also an Inspiros International School ICT teacher where she primarily teaches KS2 and KS3 Computing subject. She has competed in and won a number of national competitions for innovation in teaching and learning. (email: happysinyooon@yahoo.com).

Mas Nida Md Khambari, Universiti Putra Malaysia

Mas Nida is a senior lecturer in Learning Technologies and Innovation at the Department of Foundations of Education, Faculty of Educational Studies.  Her research interest and specialization include instructional design, innovation and emerging technologies in teaching and learning, gamification, alternative assessment and the scholarship of teaching and learning.  She is currently the Executive Committee of the prestigious Asia-Pacific Society for Computers in Education (APSCE).  At the university level, she is appointed as the Fellow at the Center for Academic Development (CADe).  Mas Nida has actively participated and won several medals at innovative teaching and learning competitions at both the national and international level. She is currently the head of the University’s Virtual and Augmented Immersive Learning Hub (UN+VAIL) which promotes the interest-driven philosophy in learning.

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Published

2022-03-22

How to Cite

Sin Yoon, C., & Md Khambari, M. N. (2022). Design, Development, and Evaluation of the Robobug Board Game: An Unplugged Approach to Computational Thinking. International Journal of Interactive Mobile Technologies (iJIM), 16(06), pp. 41–60. https://doi.org/10.3991/ijim.v16i06.26281

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Papers