Digital Comic Media for Teaching Secondary School Science

Authors

  • Habiddin Habiddin Universitas Negeri Malang, Malang, Indonesia
  • Muhammad Ashar Universitas Negeri Malang, Malang, Indonesia
  • Achmad Hamdan Universitas Negeri Malang, Malang, Indonesia
  • Khaidir R Nasir Universitas Negeri Malang, Malang, Indonesia

DOI:

https://doi.org/10.3991/ijim.v16i03.28967

Keywords:

digital comics media, Augmented Reality, teaching science

Abstract


The rapid development of science and technology in the 21st Century demands students (both school and university) to hold sufficient skills, including critical thinking and problem solving, to compete globally. Educational systems are responsible for promoting the skills through the teaching and learning experiences, including teaching material and learning media applied in the class. This paper highlights the development of mobile apps-based digital comic media in social learning that can be integrated into personalized online learning. The steps to develop the media was applied the Gay's procedure. The digital comic media present an interactive science knowledge platform in the form of digital comic media enriched with Augmented reality technology. The media has been tested to 20 students during the emerging of the Covid-19 pandemic and showing good acceptance. This implies that digital comic media is of value to be used and applied in online learning.

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Published

2022-02-10

How to Cite

Habiddin , H. ., Ashar, M. ., Hamdan, A. ., & Nasir, K. R. . (2022). Digital Comic Media for Teaching Secondary School Science. International Journal of Interactive Mobile Technologies (iJIM), 16(03), pp. 159–166. https://doi.org/10.3991/ijim.v16i03.28967

Issue

Section

Short Papers