Essential Competence as a Determiner of Learning Media Development in Network-Based on 3D Augmented Reality in the Pre-Teacher Civil Engineering Education Study Program
DOI:
https://doi.org/10.3991/ijim.v16i05.28999Keywords:
essential competencies, pre-teacher, construction and housing engineering expertise programAbstract
The purpose of this study was to determine and apply (1) the Augmented Reality (AR) development process; (2) AR model design; (3) application of AR technology; and (4) the results of AR development that can be used as a support for learning methods in the Building Engineering Education Study Program for the implementation of the 2020 curriculum. Adequate teaching materials are needed so that prospective professional teachers can quickly learn learning materials using the latest learning facilities and meet the demands of 21st-century learning. The main material that must be mastered by prospective professional teachers of the Construction and Housing Engineering Expertise Program include statics, building construction, construction drawings, and construction management. The number of materials contained in each main material requires mapping of essential competencies that must be mastered by prospective professional teacher students as the basic material for learning the Construction and Housing Engineering Expertise Program. The essential competencies that have been identified are used as materials for developing 3D AR-based learning media that can be delivered online so that they can be accessed by students without being limited by the dimensions of space and time. The results of the development of learning media will make it easier for prospective professional teacher students to learn the main content.
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Copyright (c) 2022 Machmud, Juharyanto, Made, Sutrisno
This work is licensed under a Creative Commons Attribution 4.0 International License.