“Alone in Space” - Escape Room Game for VR

Authors

DOI:

https://doi.org/10.3991/ijim.v16i17.32571

Keywords:

virtual reality, escape room, educational games

Abstract


Virtual reality (VR) technology has undergone a huge breakthrough in development and distribution over the last few years. Now it is becoming an increasingly popular tool not only in the field of creating computer games but also in industry and educational process. From the beginning, VR devices were big, uncomfortable, and very expensive. For this reason, they were used mainly in research laboratories, high-tech enterprises, and military installations. Currently, leading companies in the field of new technologies, such as HTC, Google, Sony, Samsung, have filled the market with compact and accessible devices for nesting in the VR. They managed to create a completely new category of consumer goods. The paper is devoted to the study of VR technologies and their use for the development of our own free-of-charge game. The created game combines several genres, escape room with elements of the genre of Shooter (FPS) and Logic. Our game could be used to practice logic and observation.

Author Biography

Patrik Voštinár, Matej Bel University, Banská Bystrica, Slovakia

Department of Computer Science, FNS, Matej Bel University, Banská Bystrica, Slovakia

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Published

2022-09-08

How to Cite

Voštinár, P., & Mandrichenko, A. (2022). “Alone in Space” - Escape Room Game for VR. International Journal of Interactive Mobile Technologies (iJIM), 16(17), pp. 20–36. https://doi.org/10.3991/ijim.v16i17.32571

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Papers