Development of “ARCIL” Media in Prehistoric Culture Materials for Junior High School Students
DOI:
https://doi.org/10.3991/ijim.v16i22.36155Keywords:
Development, learning media , Prehistoric CultureAbstract
the purpose of this research and development is to produce learning media that are real, concrete, and interesting using augmented reality (AR) technology on learning material that contain pre-literate cultural products. This research and development uses ADDIE instructional design from the RnD method with five stages namely analysis, design, development, implementation, and evaluation. The data obtained is quantitative and qualitative data. Research instruments in the form of closed questionnaires with a level scale of 1-4 to obtain quantitative data and open questionnaires to obtain qualitative data about product usage advice. The results of the study show that, media eligibility based on the assessment of linguists obtained a 90.625%, material experts obtained a 94.12%, media experts obtained a 97.62%. Media practicality tests based on user responses by education practitioners gained a 90.91% and by students obtained a 90.58% score. Based on the results of the study, ARCIL learning media is very valid and practical to use in the learning process. There are several suggestions for further research, namely, (1) Adding other types of prehistorical culture results that are more diverse, (2) Provide variations in the form of other learning materials that are more diverse, (3) The addition of audio explanations so that students better understand the explanation of the material presented.
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Copyright (c) 2022 Neni Wahyuningtyas, Mohd Hairy Ibrahim
This work is licensed under a Creative Commons Attribution 4.0 International License.