Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile Devices

Mazyar Seraj, Chui Yin Wong


In recent years, many studies have been carried out on how to engage and support students in e-learning environments. Portable devices such as Personal Digital Assistants (PDAs), Tablet PCs, mobile phones and other mobile equipment have been used as parts of electronic learning environments to facilitate learning and teaching for both lecturers and students. However, there is still a dearth of study investigating the effects of small screen interfaces on mobile-based learning environments. This study aims to address two objectives: (i) investigate lecturer and student difficulties encountered in teaching-learning process in traditional face-to-face classroom settings, and (ii) to explore lecturer and student perceptions about learning the subject through mobile devices. This paper presents the results of a qualitative study using structured interviews to investigate lecturer and student experiences and perceptions on teaching and learning Dijkstra’s shortest path algorithm via mobile devices. The interview insights were then used as inputs to define user requirements for a mobile learning prototype. The findings show that the lecturers and students raised many issues about interactivity and the flexibility of effective learning applications on small screen devices, especially for a technical subject.


Computer network; Dijkstra’s shortest path algorithm; mobile devices; perception; small screen interface

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International Journal of Interactive Mobile Technologies (iJIM) – eISSN: 1865-7923
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