Interactive Design and Gamification of eBooks for Mobile and Contextual Learning
DOI:
https://doi.org/10.3991/ijim.v9i3.4421Keywords:
mobile learning, e-learning, multimedia, ebook, gamebook, iBooks, EPUB3Abstract
Given the global spread of mobile platforms, such as iOS and Android, it is relevant to consider the potential of these devices in teaching and learning. Our exploratory research was designed to evaluate the possibility of using common ebook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to build a model of a dynamic book that may function as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9-10 years old, in Portuguese schools. This paper presents the design and features of this interactive book titled "Adventures in the Guadiana River", developed using the Apple iBook format, and especially set for the iPad retina. Because this is a proprietary format we also built a prototype following the EPUB3 standard and developed new ways to interact with content within this universal format. Preliminary tests with our prototypes revealed very good usability and promising pedagogical potential in the proposed models.
Downloads
Published
2015-07-31
How to Cite
Bidarra, J., Figueiredo, M., & Natálio, C. (2015). Interactive Design and Gamification of eBooks for Mobile and Contextual Learning. International Journal of Interactive Mobile Technologies (iJIM), 9(3), pp. 24–32. https://doi.org/10.3991/ijim.v9i3.4421
Issue
Section
Papers