What Does an IMoART Application Look Like? IMoART—An Interactive Mobile Augmented Reality Application for Support Learning Experiences in Computer Hardware

Authors

  • Agariadne Dwinggo Samala Faculty of Engineering, Universitas Negeri Padang, West Sumatera, Indonesia https://orcid.org/0000-0002-4425-0605
  • Natalie-Jane Howard Lancaster University, Lancaster, Lancashire, United Kingdom https://orcid.org/0000-0001-7050-6371
  • Santiago Criollo-C Universidad de Las Américas, Quito 170125, Ecuador https://orcid.org/0000-0001-7212-5513
  • Ridho Dedy Arief Budiman Universitas Negeri Yogyakarta, Daerah Istimewa Yogyakarta, Indonesia
  • Muhammad Hakiki Universitas Muhammadiyah Muara Bungo, Jambi, Indonesia https://orcid.org/0000-0001-7459-7952
  • Yayuk Hidayah Universitas Negeri Yogyakarta, Daerah Istimewa Yogyakarta, Indonesia

DOI:

https://doi.org/10.3991/ijim.v18i13.47565

Keywords:

interactive mobile application based on augmented reality (IMoART), interactive mobile application, augmented reality (AR), educational technology, 3D simulation learning tool

Abstract


This study aimed to develop an interactive mobile application based on augmented reality (IMoART), which could contribute to reshaping the learning paradigm in computer hardware courses. The IMoART application employs a marker-based tracking method. Accessible on smartphones, it integrates into the learning process, is attractive to students, and fosters engagement as users can visualize hardware through 3D objects. The application serves as an alternative and supplementary learning tool to make the educational experience more enjoyable while potentially reducing school expenditures. The results of the development process, which involved using the 4D model (define, design, develop, and disseminate), showed that the IMoART application is effective, with notable feasibility scores of 3.68 for the media aspect and 3.81 for the material aspect, as evaluated by media and subject matter experts. User responses from teachers and students further support the positive outcomes of the IMoART application, achieving a robust practicality score of 84.68%. Noteworthy aspects such as ease of navigation, clarity, aesthetic features, and instructional quality demonstrate high practicality. This study contributes significantly to the literature by presenting an evaluated model that offers an enjoyable and efficient learning experience using 3D objects, videos, images, simulations, and interactive animations in the context of computer hardware learning.

Author Biographies

Agariadne Dwinggo Samala, Faculty of Engineering, Universitas Negeri Padang, West Sumatera, Indonesia

Dr. Agariadne Dwinggo Samala is a professional educator, futurologist, and dedicated researcher, currently an Assistant Professor at the Faculty of Engineering, Universitas Negeri Padang (UNP), Indonesia. His academic journey began with his bachelor’s degree (S1) from the Department of Computer Engineering, Faculty of Information Technology, Universitas Andalas, Indonesia (2015). Additionally, he completed a master’s degree (S2) in Technology and Vocational Education from the Faculty of Engineering at UNP, focusing on Informatics Engineering Education (2018). In 2023, he achieved his doctoral degree (S3) from UNP, with his research focusing on exploring innovative intersections of technology and education. Moreover, Dr. Samala actively contributes to the academic community as a founder of SAGAMETA and a member of APTEKINDO (Asosiasi Pendidikan Teknologi dan Kejuruan Indonesia), and EMERGE (Emerging Technologies, Multimedia, and Educational Research Group Env.) at Digital Society Lab, where he advances research initiatives. His collaborative efforts extend internationally as an external collaborator with the Digital Society Lab at the Institute for Philosophy and Social Theory (IFDT), University of Belgrade, Serbia, and with Technology, Instruction, and Design in Engineering and Education Research (TiDEE.rg) at Universidad Católica de Ávila, Spain. Furthermore, Dr. Samala is a member of the International Society for Engineering Pedagogy (IGIP) in Austria. With a deep passion for education, Dr. Samala has conducted impactful research on technology-enhanced learning (TEL), educational technology, digital education, flexible learning, immersive technologies, emerging technologies in education, informatics education, and TVET. His commitment extends beyond research, actively contributing to the academic community by serving as an editorial board member for J-HyTEL, Elektif, Voteteknika, JTIP, JITCE, AMLER, JPTK, JEREL, and JCIM. Additionally, he has served as a reviewer for highly reputable journals such as Interactive Learning Environments and the International Journal of Human-Computer Interaction. More than 60 published scientific papers, 28 of which have been indexed in reputable journals. Dr. Samala has also fostered collaborative partnerships with experts worldwide, propelling educational research progress. Beyond his research endeavours, he holds certifications as a Microsoft Certified Educator (21st Century Learning), Microsoft Certified: Power BI Data Analyst Associate, and Google Certified Educator (Lv.1), underscoring his commitment to innovative teaching and learning practices by integrating technology to enhance education.

Natalie-Jane Howard, Lancaster University, Lancaster, Lancashire, United Kingdom

Natalie-Jane Howard is a lecturer, researcher and trainer located in the United Arab Emirates. She teaches General Studies, Vocational Education and Business courses. She holds a PhD in Higher Education Research, Evaluation and Enhancement from Lancaster University, England. Her research interests span professional identity, socio-materiality, teacher motivation and educational technologies. She regularly reviews articles for leading Scopus-indexed journals.

Santiago Criollo-C, Universidad de Las Américas, Quito 170125, Ecuador

Santiago Criollo-C was born in Quito, Ecuador, in 1984. He received the B.S. degree in electronics and information networks engineer from National Polytechnic School, Quito, Ecuador, in 2010, and the M.S. degree in communication networks from the Pontificia Universidad Católica del Ecuador, in 2015. He is currently pursuing a Ph.D. degree in Computer Science with the University of Alicante, Alicante, Spain where he has oriented his research to the use of mobile devices as support in higher education. Since 2013, he has been a professor of information technology at the Universidad de Las Américas, Quito.

Ridho Dedy Arief Budiman, Universitas Negeri Yogyakarta, Daerah Istimewa Yogyakarta, Indonesia

Ridho Dedy Arief Budiman is a doctoral candidate in Technology and Vocational Education, Universitas Negeri Yogyakarta, Sleman, Indonesia. He is now a lecturer researcher at IKIP PGRI Pontianak, Pontianak, Indonesia.

Muhammad Hakiki, Universitas Muhammadiyah Muara Bungo, Jambi, Indonesia

Muhammad Hakiki is a doctoral candidate in Technology and Vocational Education, Yogyakarta State University (UNY). Currently, He is working as a lecturer and researcher at Universitas Muhammadiyah Muara Bungo (UMMUBA). He serves as Chief Editor at the Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI). Research interests: Educational Technology; E-learning, Mobile Learning, Learning Media and TVET.

Yayuk Hidayah, Universitas Negeri Yogyakarta, Daerah Istimewa Yogyakarta, Indonesia

Yayuk Hidayah is a lecturer at Universitas Negeri Yogyakarta, Sleman, Indonesia.

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Published

2024-07-12

How to Cite

Samala, A. D., Howard, N.-J., Criollo-C, S., Budiman, R. D. A., Hakiki, M., & Hidayah, Y. (2024). What Does an IMoART Application Look Like? IMoART—An Interactive Mobile Augmented Reality Application for Support Learning Experiences in Computer Hardware. International Journal of Interactive Mobile Technologies (iJIM), 18(13), pp. 148–165. https://doi.org/10.3991/ijim.v18i13.47565

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Papers