Effectiveness of Gamification in Mobile and Interactive Learning: Analysis of Approaches and Outcome

Authors

DOI:

https://doi.org/10.3991/ijim.v19i08.50917

Keywords:

gamification, educational process, learning strategies, digital tools, engagement of students, performance assessment

Abstract


The use of new approaches in pedagogy, which is partly due to the digitalisation of this process, creates the language for the further evolution of the field. The purpose of the paper is to study the effectiveness of using gamification in the educational process and to investigate different research approaches and their results. The proposed study is based on a systematic review of scientific literature. Certain scientific methods were used: content analysis of professional literature. The results of the study indicate that today the possibilities of combining the traditional use of gamification and the digital environment are actively used. The study findings indicate positive effects of gamification include improved motivation for learning activities, the benefits of developing skills and abilities, the development of communication and teamwork skills, and psychological relief. The difficulty in using gamification is price. It is shown that the importance of implementing various gamification models – role-playing games, story-based learning, quests, simulations, virtual reality, etc. gamification plays a positive role primarily in the motivational component of learning. The conclusions emphasise the further prospect of studying gamification through the prism of its potential evolution. The contribution of the study lies in its systematic review of various gamification approaches in education.

Author Biographies

Halyna Kozub, Luhansk Taras Shevchenko National University, Poltava, Ukraine

Candidate of Technical Sciences, Associate Professor, Department of Information Technologies and Systems, Educational and Scientific Institute of Mathematics and Information Technologies

Volodymyr Sipii, Institute of Pedagogy of the National Academy of Educational Sciences of Ukraine, Kyiv, Ukraine

PhD in Pedagogy (Candidate of Pedagogical Sciences), Head of the Department of Biological, Chemical and Physical Education

Yurii Kozub, Luhansk Taras Shevchenko National University, Poltava, Ukraine

Doctor of Engineering Sciences, Professor, Department of Mathematics and Informatics, Educational and Research Institute of Mathematics and Information Technologies

Ganna Bratytsya, Kamianets-Podіlskyi Ivan Ohiienko National University, Kamianets-Podіlskyi, Ukraine

Candidate of Philological Sciences, Department of German language, faculty of foreign philology

Lina Bondarenko, Luhansk Taras Shevchenko National University, Poltava, Ukraine

Candidate of Pedagogical Sciences, Associate Professor of the Department of Mathematics and Informatics, acting Head of the Department of Mathematics and Informatics, Educational and Scientific Institute of Mathematics and Information Technologies

Downloads

Published

2025-04-25

How to Cite

Kozub, H., Sipii, V., Kozub, Y., Bratytsya, G., & Bondarenko, L. (2025). Effectiveness of Gamification in Mobile and Interactive Learning: Analysis of Approaches and Outcome. International Journal of Interactive Mobile Technologies (iJIM), 19(08), pp. 27–41. https://doi.org/10.3991/ijim.v19i08.50917

Issue

Section

Papers