Beyond Points and Badges: Deepening Engagement in MOOCs through Gamification

Authors

  • Muhamad Nur Azmi Wahyudi Vocational Teacher Education, Faculty of Teacher Training and Education, Universitas Sebelas Maret, Surakarta, Indonesia https://orcid.org/0000-0001-8543-3689
  • Cucuk Wawan Budiyanto Informatics Education, Faculty of Teacher Training and Education, Universitas Sebelas Maret, Surakarta, Indonesia https://orcid.org/0000-0001-7288-3605
  • Indah Widiastuti Vocational Teacher Education, Faculty of Teacher Training and Education, Universitas Sebelas Maret, Surakarta, Indonesia https://orcid.org/0000-0001-8176-4739
  • Nugroho Agung Pambudi Mechanical Engineering Education, Faculty of Teacher Training and Education, Universitas Sebelas Maret, Surakarta, Indonesia https://orcid.org/0000-0001-9496-3710

DOI:

https://doi.org/10.3991/ijim.v19i01.51705

Keywords:

educational technology, e-learning, gamification, MOOCs

Abstract


Despite massive open online courses (MOOCs’) widespread acceptance, the substantial dropout rate among learners remains a significant challenge in remote education. Although gamification has been identified as a potential strategy to address this issue, preliminary research on this topic is limited in scope and methodology. Therefore, this study aims to explore the application of gamification in MOOCs and its impact on participant engagement and course completion rates. Twenty-two articles were systematically nominated and reviewed under preferred reporting items for systematic reviews and meta-analyses (PRISMA) guidelines. They were extracted from 225 articles indexed in the Scopus database for various criteria, including peer-reviewed articles published within the last five years to ensure we use articles with the latest technological developments. The analysis emphasizes that despite its limitations, gamification in MOOCs positively influenced learner engagement and completion rates through strategies such as badges, leaderboards, and challenges. The findings of this study offer valuable insights into the potential of gamification to enhance learner engagement and improve course completion rates in MOOCs, contributing to more effective remote education strategies. The study concludes by identifying the need for future research on long-term effects across different types of MOOCs and the sustainability of engagement over time.

Author Biography

Cucuk Wawan Budiyanto, Informatics Education, Faculty of Teacher Training and Education, Universitas Sebelas Maret, Surakarta, Indonesia

Informatics Education Department, Faculty of Teacher Training and Education

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Published

2025-01-13

How to Cite

Wahyudi, M. N. A., Budiyanto, C. W., Widiastuti, I., & Pambudi, N. A. (2025). Beyond Points and Badges: Deepening Engagement in MOOCs through Gamification. International Journal of Interactive Mobile Technologies (iJIM), 19(01), pp. 18–33. https://doi.org/10.3991/ijim.v19i01.51705

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Papers