Interactive Learning through Mobile GBL: A Decade of Research Insights

Authors

DOI:

https://doi.org/10.3991/ijim.v19i21.56963

Keywords:

Mobile technology, Game-Based Learning, bibliometric analysis, educational outcomes, learning enhancement

Abstract


This bibliometric analysis investigates mobile technology integration in game-based learning (GBL) through 1,067 Scopus-indexed documents (2015–2024). Following PRISMA guidelines, we map publication trends, influential contributors, and thematic patterns in mobile GBL research. The analysis revealed a consistent annual growth rate of 1.75% in mobile GBL research, underscoring its increasing significance. Key findings highlight the pivotal role of journals such as Computers and Education and the effectiveness of mobile GBL in improving learning outcomes through interactivity, personalization, and contextual relevance. The study advocates for broader adoption of mobile GBL and further research to fully harness its transformative potential in education.

Author Biographies

Agus Rahmad Timor, Universitas Negeri Padang, Padang, Indonesia

A Lecturer in Electromedical Engineering at Politeknik Kesehatan Siteba Padang, West Sumatera, Indonesia. Completed his undergraduate education in Electrical Engineering at ST-INTEN Bandung in 2001 and his Master’s degree in Electrical Engineering at Universitas Andalas. Currently undergoing doctoral education at the Faculty of Engineering, Universitas Negeri Padang, Indonesia,  taking part in the Technology and Vocational Education program.

Ganefri, Universitas Negeri Padang, Padang, Indonesia

A professor, educator, and Lecturer at the Faculty of Engineering, Universitas Negeri Padang. He completed his Ph.D. in vocational technical education from Universitas Kebangsaan Malaysia in 2011 and has expertise in the fields of Technology and Vocational Education, Technological Science, and Electrical Technology and Engineering.

Dedy Irfan, Universitas Negeri Padang, Padang, Indonesia

A researcher and a Lecturer at the Department of Electronics Engineering, Universitas Negeri Padang. He completed his Master’s degree in Computer Science at Universitas Putra Indonesia (UPI) YPTK Padang and his Doctoral education in the Education Science study program at Universitas Negeri Padang in 2014. His areas of expertise include Technology and Vocational Education, Electrical Engineering Education, Organization and Planning of Education, and Computer Science.

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Published

2025-11-07

How to Cite

Timor, A. R., Ganefri, & Dedy Irfan. (2025). Interactive Learning through Mobile GBL: A Decade of Research Insights. International Journal of Interactive Mobile Technologies (iJIM), 19(21), pp. 163–183. https://doi.org/10.3991/ijim.v19i21.56963

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Section

Papers