Personalized Adaptive Gamification and Learning Styles in Digital and Mobile Learning Environments: A Systematic Review

Authors

DOI:

https://doi.org/10.3991/ijim.v20i05.58407

Keywords:

Personalized gamification, learning styles, motivation, adaptive education, engagement

Abstract


This study examines how personalized gamification relates to learning styles by identifying theoretical models, gamification approaches, and empirical evidence in education. A PRISMAbased systematic review was conducted across Scopus, Web of Science, and ScienceDirect, with an additional open-access screening phase. Thirty-four empirical studies from 2015–2025 were analyzed. The Felder-Silverman (FSLMS) model is the most frequently applied, followed by multiple intelligences (MI), Kolb, VARK, and cognitive-style frameworks. Gamification approaches include game-based learning, points–badges–leaderboards, customized and adaptive designs, hybrid structures, and technology-integrated systems, though some lack theoretical grounding. Experimental and quasi-experimental designs predominate, often relying on learning-style and perception questionnaires. Findings highlight five trends: personalized gamification increases motivation; learner profiles align with different game-element preferences; adaptive systems enhance attention and performance; learning styles influence satisfaction and engagement; and some cognitive profiles show neutral effects. Overall, evidence indicates a clear shift toward hybrid and adaptive personalized gamification supported by digital and mobile learning environments.

Author Biographies

Ygnacio Tomaylla-Quispe, Universidad Nacional de San Agustín, Arequipa, Peru

Ygnacio Tomaylla-Quispe is a Doctor in Educational Sciences with a specialization in Higher Education from the National University of San Agustín of Arequipa (UNSA), Peru. He has academic training in Fine Arts, holding bachelor’s and licentiate degrees, as well as a Master’s degree in Arts. He has also completed postgraduate specializations in Multimedia and in Advertising and Marketing. He is currently a full-time tenured professor at UNSA, where he teaches courses related to artistic research and thesis seminars. (E-mail: itomaylla@unsa.edu.pe).

Olger Gutierrez-Aguilar, Universidad Nacional de San Agustín, Arequipa, Peru

Gutiérrez Aguilar, Olger. Academic Department of Arts, Faculty of Philosophy and Humanities, National University of San Agustín, Arequipa, Peru. Certified by the National Council of Science and Technology of Peru (Concytec) as a Research Professor with Registration Code: P0004277. Level: IV. PhD in Social Sciences and Master of Arts from the National University of San Agustín (UNSA), Arequipa, Peru. Professional Degree in Advertising and Marketing. (ogutierrez@unsa.edu.pe). H Index: 11

Sandra Chicana-Huanca, Universidad Nacional de San Agustín, Arequipa, Peru

Chicana Huanca, Sandra. Certified by the National Council of Science and Technology of Peru (Concytec) as a Research Professor with Registration Code: P0261858. Level: V. PhD in Educational Sciences from the National University of San Agustín (UNSA), Arequipa, Peru. Master's Degree in Business Administration from the Catholic University of Santa María. E-mail: (schicanah@unsa.edu.pe)

Gerber Pérez-Postigo, Universidad Nacional de San Agustín, Arequipa, Peru

Pérez Postigo, Gerber. Bachelor of Education from the National University of San Agustín de Arequipa, specializing in Social Sciences. He holds a Master of Science in Education with a specialization in Higher Education and a PhD in Education from UNSA. He is a Research Professor recognized by CONCYTEC (National Council of Sciences of Science and Technology), Renacyt Code: P0103403. Areas of expertise include: Environmental Education and Biodiversity, Educational Policies, Educational Supervision, University Didactics, and Curriculum. E-mail: (gperezpo@unsa.edu.pe)

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Published

2026-03-13

How to Cite

Tomaylla-Quispe, Y., Gutierrez-Aguilar, O., Chicana-Huanca, S., & Pérez-Postigo, G. (2026). Personalized Adaptive Gamification and Learning Styles in Digital and Mobile Learning Environments: A Systematic Review. International Journal of Interactive Mobile Technologies (iJIM), 20(05), pp. 4–23. https://doi.org/10.3991/ijim.v20i05.58407

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Papers