Feature Engineering and Classifier Evaluation Using Comparative NLP for Mobile Game and Educational Application Recommendation

Authors

  • Arar Al Tawil School of Computer Sciences, Universiti Sains Malaysia, Penang, Malaysia; Faculty of Information Technology, Applied Science Private University, Amman, Jordan https://orcid.org/0000-0002-3194-1407
  • Siti Hazyanti Mohd Hashim School of Computer Sciences, Universiti Sains Malaysia, Penang, Malaysia

DOI:

https://doi.org/10.3991/ijim.v20i13.60857

Keywords:

mobile gaming, esports, sentiment analysis, feature engineering, interpretability

Abstract


Mobile application (APP) reviews published on platforms such as the Google Play Store carry rich signals relevant to recommendation prediction, yet prior work has not systematically compared individual text representation and classifier combinations in this context. The present study addresses this gap by constructing an NLP-based evaluation framework that benchmarks 15 text representations drawn from five categories: (1) bag-of-words, (2) TF-IDF, (3) word embeddings, (4) transformer-based encodings, and (5) N-gram representations— paired with five machine learning classifiers across two independent datasets: 9,664 mobile game reviews and 14,344 educational APP reviews. Class imbalance is corrected using SMOTE applied exclusively to training partitions, and model interpretability is examined through random forest (RF) feature importance scores. On the game review dataset, sentimentaugmented hybrid representations outperform purely lexical approaches, whereas BERT yields the strongest results on the educational dataset. RF achieves the highest Macro-F1 in both domains. These findings confirm that no single configuration dominates universally and underline the practical necessity of domain-sensitive evaluation strategies.

Author Biographies

Arar Al Tawil, School of Computer Sciences, Universiti Sains Malaysia, Penang, Malaysia; Faculty of Information Technology, Applied Science Private University, Amman, Jordan

Arar Al-Tawil received the B.Sc. in Computer Science from Al-Hussein Bin Talal University, Jordan, in 2018, and the M.Sc. from the University of Jordan in 2021. He is currently pursuing a Ph.D. at Universiti Sains Malaysia (USM) and serves as a Lecturer and Developer at Applied Science Private University (ASU), Amman, Jordan. His research interests include virtual reality, reinforcement learning, optimization algorithms, machine learning, deep learning, and NLP. He has authored several papers in IEEE, Springer, and IGI Global venues, with projects spanning VR-based rehabilitation and adaptive gamified learning systems.

Siti Hazyanti Mohd Hashim, School of Computer Sciences, Universiti Sains Malaysia, Penang, Malaysia

Siti Hazyanti Mohd Hashim obtained her B.Sc., M.Sc., and Ph.D. in Computer Science from Universiti Teknologi MARA (UiTM), Malaysia. She is currently a Lecturer at the School of Computer Sciences, Universiti Sains Malaysia (USM), Pulau Pinang, Malaysia. Her research interests include computer technology, multimedia, game and mobile applications, virtual reality, and software engineering. She actively contributes to academic supervision and collaborative research in immersive technologies and educational innovation.

Downloads

Published

2026-07-09

How to Cite

Al Tawil, A., & Hazyanti Mohd Hashim, S. (2026). Feature Engineering and Classifier Evaluation Using Comparative NLP for Mobile Game and Educational Application Recommendation. International Journal of Interactive Mobile Technologies (iJIM), 20(13), pp. 18–40. https://doi.org/10.3991/ijim.v20i13.60857

Issue

Section

Papers