Client Mobile Software Design Principles for Mobile Learning Systems

Authors

  • Qing Tan Athabasca University
  • Kinshuk Kinshuk Athabasca University

DOI:

https://doi.org/10.3991/ijim.v3i1.753

Keywords:

Multiplatform Adaptation, Client Mobile Software, Design Principles, Location Based Adaptive Mobile Learning

Abstract


In a client-server mobile learning system, client mobile software must run on the mobile phone to acquire, package, and send studentâ??s interaction data via the mobile communications network to the connected mobile application server. The server will receive and process the client data in order to offer appropriate content and learning activities. To develop the mobile learning systems there are a number of very important issues that must be addressed. Mobile phones have scarce computing resources. They consist of heterogeneous devices and use various mobile operating systems, they have limitations with their user/device interaction capabilities, high data communications cost, and must provide for device mobility and portability. In this paper we propose five principles for designing Client mobile learning software. A location-based adaptive mobile learning system is presented as a proof of concept to demonstrate the applicability of these design principles.

Author Biographies

Qing Tan, Athabasca University

Academic Coordinator School of Computing and Information Systems

Kinshuk Kinshuk, Athabasca University

Professor and Director School of Computing and Information Systems

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Published

2009-01-07

How to Cite

Tan, Q., & Kinshuk, K. (2009). Client Mobile Software Design Principles for Mobile Learning Systems. International Journal of Interactive Mobile Technologies (iJIM), 3(1), pp. 32–37. https://doi.org/10.3991/ijim.v3i1.753

Issue

Section

Special Focus Papers