The Design and Implementation of a Mathematics Game-Base Learning Application for Primary Students

Authors

  • Nahla Aljojo Nahla Aljojo Faculty of Computing and Information Technology, Information Systems Department, King Abdulaziz University, P.O. Box 132139, Jeddah, 21382, Saudi Arabia

DOI:

https://doi.org/10.3991/ijim.v12i3.8739

Abstract


The traditional learning process used in schools is outdated.  Students nowadays spend most of their time using technologies for entertainment and to communicate with their friends.  Technology can also be used to present opportunities in teaching difficult subjects, such as mathematics, in a better environment. This project aims to improve the mathematical skills of addition and subtraction in young children aged 6 to 8 by combining education and entertainment in a simple math learning gameUsing ideas from Jerome Bruner’s theory, and Bloom’s Taxonomy of cognitive goals, this application will help children learn and interact effectively with the world around them. This project presents the design and development of a game-based learning application that improves the mathematical skills of young children.  Specifically, our target-users for this application are primary school students who are learning addition and subtraction. This paper provides discussion and guidance on how to evaluate the impact of Mathematics Game-Base Learning Application. The overall results of the experimental study indicate a positive effect of Mathematics Game-Base Learning Application on the learning process.

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Published

2018-07-20

How to Cite

Aljojo, N. (2018). The Design and Implementation of a Mathematics Game-Base Learning Application for Primary Students. International Journal of Interactive Mobile Technologies (iJIM), 12(3), pp. 142–152. https://doi.org/10.3991/ijim.v12i3.8739

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Section

Papers