Arabic Alphabetic Puzzle Game Using Eye Tracking and Chatbot for Dyslexia

Authors

  • Nahla Aljojo Nahla Aljojo Faculty of Computing and Information Technology, Information Systems Department, King Abdulaziz University, P.O. Box 132139, Jeddah, 21382, Saudi Arabia
  • Asmaa Munshi
  • Wafa Almukadi
  • Anhar Hossain
  • Noran Omar
  • Bashair Aqel
  • Shahad Almhuemli
  • Fatma Asirri
  • Areej Alshamasi

DOI:

https://doi.org/10.3991/ijim.v12i5.8957

Abstract


Dyslexia is a problem that an individual has since birth; it poses difficulties for the rest of their life, similar to other learning disabilities. Spelling, writing, reading and in certain instances speech can all be undermined by the language processing disorder. Idleness or a lack of intellect are not associated with dyslexia. Furthermore, sight problems do not cause dyslexia. Rather, data is evaluated and understood by the brain in alternative ways, making dyslexia a neurological ailment afflicting both children and grown-ups.

This paper seeks to devise a puzzle game application based on eye tracking, which will assist with focusing attention, as well as a chatbot that can motivate users. This should prove beneficial to individuals with dyslexia, parents of dyslexics, or experts such as reading professionals, instructors and teachers who are assisting dyslexics. Based on the best current understanding of how to assist dyslexics, we meticulously assessed every application prior to its inclusion. 

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Published

2018-09-29

How to Cite

Aljojo, N., Munshi, A., Almukadi, W., Hossain, A., Omar, N., Aqel, B., Almhuemli, S., Asirri, F., & Alshamasi, A. (2018). Arabic Alphabetic Puzzle Game Using Eye Tracking and Chatbot for Dyslexia. International Journal of Interactive Mobile Technologies (iJIM), 12(5), pp. 58–80. https://doi.org/10.3991/ijim.v12i5.8957

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Papers