Virtual Reality for Learning Fish Types in Kindergarten

Gede Thadeo Angga Kusuma, I Made Agus Wirawan, I Ketut Resika Arthana


This research aimed at developing a virtual reality based learning media application on the introduction of types of fish. The development of this application intended to facilitate the learning process in the kindergarten concerning on the introduction of aquatic animals, and specifically about fish. There were 10 types of saltwater fish and 10 types of freshwater fish which would be introduced to the kindergarten students. The development of this application is expected to attract children's learning enthusiasm about the types of fish in our environment.  

The development of this virtual reality-based learning media application used the ADDIE model. This ADDIE model comprises of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. With the consideration of this model, the developed product could be finalized within fine quality. It could be achieved since this model allows the developer to perform evaluation and revision during every completed stage.

The result of the user’s experience testing was 89.8 %, indicating that this virtual reality-based learning media application was considered excellent. Therefore, this application could be used as a supporting media to introduce types of fish in the teaching and learning process conducted in the kindergarten, concerning the theme of aquatic animals with the subtheme of fish


Virtual Reality, Fish Types, GoogleVR, Kindergarten, Unity 3D, Blender, Learning Media.

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International Journal of Interactive Mobile Technologies (iJIM) – eISSN: 1865-7923
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