Design and Implementation of Bekantan Educational Game (BEG) as a Banjar Language Learning Media

Authors

  • Aulia Akhrian Syahidi Media, Game, and Mobile Technologies Research Group, Master of Computer Science, Faculty of Computer Science, Brawijaya University
  • Ahmad Afif Supianto Media, Game, and Mobile Technologies Research Group, Master of Computer Science, Faculty of Computer Science, Brawijaya University
  • Herman Tolle Media, Game, and Mobile Technologies Research Group, Master of Computer Science, Faculty of Computer Science, Brawijaya University

DOI:

https://doi.org/10.3991/ijim.v12i7.9257

Keywords:

educational game, black box testing, game application, user interface, learning media

Abstract


The lack of recognition of the current Banjar language is one of the causes of knowledge and the introduction of children about the reduced Banjar language. In an attempt to recognize, introduce, and improve the re-knowledge of the Banjar language is to recommend the design and implementation of an educational game application called Bekantan Educational Game (BEG) containing material content and quizzes. Before this game application is used, it must be tested first. Test method used is black box testing, to test the functionality of game applications. Other tests are also conducted to obtain information about the material access frequency and reset quizzes by players. The result of black box testing is all the functionality in the BEG application in accordance with what is expected. The result of the frequency testing accessing the menu on BEG of Material Section is Wadai Banjar 2 Menu with 59 times, and the frequency reset on BEG of Quiz Section is a type of Drag and Drop quiz with 21 times and generate feedback from quiz in the form of final value with average 89.17%.

Author Biographies

Aulia Akhrian Syahidi, Media, Game, and Mobile Technologies Research Group, Master of Computer Science, Faculty of Computer Science, Brawijaya University

Master Student, Assistant Lecturer, Teacher, and Researcher

Ahmad Afif Supianto, Media, Game, and Mobile Technologies Research Group, Master of Computer Science, Faculty of Computer Science, Brawijaya University

Lecturer and Researcher

Herman Tolle, Media, Game, and Mobile Technologies Research Group, Master of Computer Science, Faculty of Computer Science, Brawijaya University

Senior Lecturer and Researcher

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Published

2019-03-25

How to Cite

Syahidi, A. A., Supianto, A. A., & Tolle, H. (2019). Design and Implementation of Bekantan Educational Game (BEG) as a Banjar Language Learning Media. International Journal of Interactive Mobile Technologies (iJIM), 13(03), pp. 108–124. https://doi.org/10.3991/ijim.v12i7.9257

Issue

Section

Papers