Integrating Technology-Based Instruction and Mathematical Modelling for STEAM-Based Language Learning: A Sociocultural and Self-Determination Theory Perspective
DOI:
https://doi.org/10.3991/ijim.v17i14.39477Keywords:
EFL learners, language learning, mathematical modelling, STEAM, technology-based instructionAbstract
This paper presents a conceptual framework that combines technology-based instruction and mathematical modeling in a STEAM-oriented approach to enhance the English language acquisition of Malaysian students. The proposed framework consists of a six-month English as a Foreign Language program that integrates technology and mathematical simulation in a STEAM-oriented methodology. The exercises are designed to enhance linguistic competence, with a focus on improving listening, speaking, reading, and writing skills. The framework aims to foster a positive learning environment that encourages self-determination and promotes sociocultural interaction. The integration of technology-enabled instruction and mathematical modeling offers a viable strategy for enhancing the language competency of non-native English speakers. However, further research and empirical analysis are necessary to evaluate the impact of this framework on academic performance. Despite this limitation, the proposed framework offers a promising approach to address the challenges faced by less proficient Malaysian students in acquiring English language skills. In conclusion, this paper presents a conceptual framework that integrates technology-based instruction and mathematical modeling in a STEAM-oriented approach to enhance the English language acquisition of less proficient Malaysian students. The framework is grounded in sociocultural and self-determination theoretical perspectives and aims to create a positive learning environment that promotes linguistic competence.
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Copyright (c) 2023 Mohd Rashid Mohd Saad, Simah Mamat, Riyan Hidayat, Abdul Jalil Othman
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This work is licensed under a Creative Commons Attribution 4.0 International License.