Improving Students’ Literacy and Numeracy Using Mobile Game-Based Learning with Augmented Reality in Chemistry and Biology

Authors

  • Ucu Cahyana Department of Chemistry Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia
  • Jack Roland Luhukay Jyotis Cemerlang, Jakarta, Indonesia
  • Ika Lestari Elementary School Teacher Education Study Program, Universitas Negeri Jakarta, Jakarta 13220, Indonesia
  • Irwanto Irwanto Department of Chemistry Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia https://orcid.org/0000-0001-5842-5931
  • Jarot S. Suroso Department of Information Systems Management, Bina Nusantara University, Indonesia

DOI:

https://doi.org/10.3991/ijim.v17i16.42377

Keywords:

science literacy, numeracy, game-based learning, augmented reality

Abstract


The purpose of the current study is to enhance students’ literacy and numeracy using mobile game-based learning with augmented reality (ARGBL) in chemistry and biology. In this quasiexperimental design, 714 10th and 11th grade students from five high schools in Indonesia were recruited as participants. To gather the data, the Chemical Literacy and Numeracy Test (C-LNT) and the Biological Literacy and Numeracy Test (B-LNT) were administered to the treatment and control group (CG) students. Quantitative data were then analyzed using descriptive statistics and t-tests. The results highlighted that the treatment group students who were instructed using ARGBL had higher literacy and numeracy scores than the comparison group students who were taught using PowerPoint (PPT) slides. This indicates that ARGBL is effective in promoting literacy and numeracy among high school students in chemistry and biology. Thus, we suggest teachers apply ARGBL to elevate students’ literacy and numeracy to a satisfactory level.

Author Biographies

Ucu Cahyana, Department of Chemistry Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia

Ucu Cahyana is a professor and senior lecturer at the Department of Chemistry Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia. His research interest includes augmented reality, mobile learning, mobile-assisted learning, and software development (e-mail: ucahyana@unj.ac.id).

Jack Roland Luhukay, Jyotis Cemerlang, Jakarta, Indonesia

Jack Roland Luhukay is the Director of Jyotis Cemerlang, Jakarta, Indonesia. He holds a Bachelor’s Degree in Management from the Open University, Indonesia. He is a business administration and procurement consultant bidding for government projects in Indonesia. He is a self-employed as supplier/contractor in supplying equipment for education institutions, both government and private sector (e-mail: jack.rohard@gmail.com).

Ika Lestari, Elementary School Teacher Education Study Program, Universitas Negeri Jakarta, Jakarta 13220, Indonesia

Ika Lestari is an associate professor and senior lecturer at the Elementary School Teacher Education Study Program, Faculty of Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia. She also became an evaluator for opening study programs at the Ministry of Research, Technology and Higher Education. Her research interests are instructional media, technology-based media, and e-learning and multimedia (e-mail: ikalestari@unj.ac.id).

Irwanto Irwanto, Department of Chemistry Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia

Irwanto Irwanto is an assistant professor at the Department of Chemistry Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia. He has been an active member of editorial board committees and reviewer committees of international journals and proceedings. He is currently also serving as a reviewer for several highly respected journals in Indonesia. His research areas include game-based learning, augmented reality, STEM education, TPACK, and the effect of technology on teaching and learning (e-mail: irwanto@unj.ac.id).

Jarot S. Suroso, Department of Information Systems Management, Bina Nusantara University, Indonesia

Jarot S. Suroso is an associate professor and senior lecturer at the Department of Information Systems Management at Bina Nusantara University, Indonesia. His major research interests include management information systems, competitive intelligence, distance education, knowledge management, information system security, e-learning, multimedia, and research methodology (e-mail: jsembodo@binus.edu).

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Published

2023-08-21

How to Cite

Cahyana, U. ., Luhukay, J. R. ., Lestari, I. ., Irwanto, I., & Suroso, J. S. (2023). Improving Students’ Literacy and Numeracy Using Mobile Game-Based Learning with Augmented Reality in Chemistry and Biology. International Journal of Interactive Mobile Technologies (iJIM), 17(16), pp. 4–15. https://doi.org/10.3991/ijim.v17i16.42377

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Papers