Fostering Engagement and Motivation: Evaluating Gamified Learning in the Metaverse for Architectural History Education

Authors

  • Miram Ali Onaizah Colleges, Qassim, Saudi Arabia

DOI:

https://doi.org/10.3991/ijim.v19i06.53841

Keywords:

Gamification, learning engagement, motivation, Metaverse, Architectural education

Abstract


Engagement and motivation are critical factors in effective learning, particularly in educational contexts that require deep understanding and retention, such as architectural history. This study investigates the role of gamified learning in the metaverse as a tool to enhance student engagement and motivation. Using the Spatial platform, a virtual learning environment was developed where participants interact with digitally reconstructed historical landmarks and complete tasks that explore architectural styles, techniques, and cultural contexts. The research evaluates the impact of this immersive approach on learning outcomes by focusing on participant engagement and intrinsic motivation. A mixed-methods approach is employed, collecting data through pre-and post-tests, engagement questionnaires, usability surveys, and in-game analytics such as task completion rates and time spent in the virtual environment. Qualitative insights are gathered through interviews to understand user perceptions of the gamified experience. These results show that metaverse-based gamified learning can make people more interested and motivated, making it a great way to teaching architectural history and other complex subjects.

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Published

2025-03-27

How to Cite

Miram Ali. (2025). Fostering Engagement and Motivation: Evaluating Gamified Learning in the Metaverse for Architectural History Education. International Journal of Interactive Mobile Technologies (iJIM), 19(06), pp. 48–59. https://doi.org/10.3991/ijim.v19i06.53841

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Section

Papers