Teaching Software Engineering with Gamification Elements

Sigrid Schefer-Wenzl, Igor Miladinovic

Abstract


Students of software engineering courses in higher education often experience a lack of motivation, partly caused by traditional teaching methods. In our study program we introduced a novel blended learning concept with threefold gamification elements for teaching software engineering. In this paper we present the teaching method mix with particular focus on the integration of three gamification elements to increase students’ engagement.

Keywords


experiential learning, gamification, software engineering education

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International Journal of Advanced Corporate Learning (iJAC). ISSN: 1867-5565
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