Emotions in Serious Games: From Experience to Assessment

Authors

  • Luigi Anolli University of Milano-Bicocca, Milan
  • Fabrizia Mantovani University of Milano-Bicocca, Milan
  • Linda Confalonieri University of Milano-Bicocca, Milan
  • Antonio Ascolese University of Milano-Bicocca, Milan
  • L. Peveri University of Milano-Bicocca, Milan

DOI:

https://doi.org/10.3991/ijet.v5iSI3.1496

Abstract


Serious Games represent a global revolution that promises to develop intuitive, affordable, accessible and familiar learning environments for a wide range of educational and training applications. Serious Games are computer or video games in which education is the primary goal, rather than entertainment. Serious Games offer different benefits due to the integration of simulation aspects, game aspects and pedagogical elements at the same time. Among the different assets that Serious Games provide for learning, we will focus in this paper on their ability to leverage the synergy between emotional and learning appropriation processes. We will first outline the specific features of learning opportunities offered by Serious Games considering the involvement of emotions in this learning process. The following part of the paper will be dedicated to the description of the methods for the analysis of the emotional experience of SG users. Finally, we will explore a new promising research direction concerning the use of Affective Computing in Serious Games.

Author Biographies

Luigi Anolli, University of Milano-Bicocca, Milan

L. Anolli is full professor of Communication Psychology at CESCOM, Department of Human Sciences for Education ?Riccardo Massa�, University of Milano-Bicocca, Milan, Italy.

Fabrizia Mantovani, University of Milano-Bicocca, Milan

F. Mantovani is research professor of General Psy-chology at CESCOM, Department of Human Sciences ?Riccardo Massa�, University of Milano-Bicocca, Milan, Italy.

Linda Confalonieri, University of Milano-Bicocca, Milan

L. Confalonieri is post-doc in Psychology at CESCOM, Department of Human Sciences ?Riccardo Massa�, University of Milano-Bicocca, Milan, Italy.

Antonio Ascolese, University of Milano-Bicocca, Milan

A. Ascolese is post-doc in Psychology at CESCOM,Department of Human Sciences ?Riccardo Massa�, University of Milano-Bicocca, Milan, Italy.

L. Peveri, University of Milano-Bicocca, Milan

L. Peveri is post-doc in Psychology at CESCOM, De-partment of Human Sciences ?Riccardo Massa�, University of Milano-Bicocca, Milan, Italy.

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Published

2010-11-22

How to Cite

Anolli, L., Mantovani, F., Confalonieri, L., Ascolese, A., & Peveri, L. (2010). Emotions in Serious Games: From Experience to Assessment. International Journal of Emerging Technologies in Learning (iJET), 5(SI3), pp. 7–16. https://doi.org/10.3991/ijet.v5iSI3.1496