Developing the Competences of Generation Z with Innovative Teaching Methods in the Context of the Requirement of Labour Market by Industry 4.0
DOI:
https://doi.org/10.3991/ijac.v14i2.24993Keywords:
innovative teaching methods, gamification, generation Z, labour market, competenceAbstract
The advent of the 4. Industrial Revolution brings new opportunities, but also risks to entrepreneurs and employees as well as to education systems and the methods of teaching the present generation in education system. New job opportunities, new forms of work bring demands both from practice and from individual point of view, especially in terms of developing new competences and skills that are usable today. The scientific article is a partial output from the KEGA project 005UJS-4/2019 entitled “Streamlining Managerial Sills of the generations Z and Y by gamification on the context of linking science and practice", which is solved at the Faculty of Economics of the J. Selye University in Komárno. The current period in which we live is influenced by the rapid growth of knowledge. The established methods and forms of teaching must be changed by the school that prepares the individual to be able to adapt to changing requirements. The impact of scientific and technological progress on education is a societal problem, where the contradiction between the amount of new knowledge in individual fields of science and the educational possibilities of the school has to be addressed. The main aim of our research is to point out the effective use of innovative teaching methods by application of gamification, which leads to the development of new competences in the generation Z, which will be easier to apply in the labour market.
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Copyright (c) 2021 Renata Machova, Zoltan Seben, Eniko Korcsmaros, Zsuzsanna Toth, Lilla Feher
This work is licensed under a Creative Commons Attribution 4.0 International License.