Work Process Based Learning and Serious Games – Didactical Concepts and Objectives for Competency Development
Keywords:Learning with digital media, work processes, Serious Gaming
Work processes represent an important contentual basis for competency development within contemporary further training approaches in Germany and worldwide. This article underpins this and shows the importance of work process orientation for interlinking learning and working with the aim to develop competencies. At the same time the contemporary technological opportunities open up new forms of learning. Hence a gamification trend is emerging which brings Serious Games approaches to the further training approaches and strategies for personnel development of companies. The article reveals the pedagogical principles behind this approach, some first ideas which have been realized within the framework of a concrete project as well as the didactical challenges which still remain to be tackled.
How to Cite
The submitting author warrants that the submission is original and that she/he is the author of the submission together with the named co-authors; to the extend the submission incorporates text passages, figures, data or other material from the work of others, the submitting author has obtained any necessary permission.
Articles in this journal are published under the Creative Commons Attribution Licence (CC-BY What does this mean?). This is to get more legal certainty about what readers can do with published articles, and thus a wider dissemination and archiving, which in turn makes publishing with this journal more valuable for you, the authors.
By submitting an article the author grants to this journal the non-exclusive right to publish it. The author retains the copyright and the publishing rights for his article without any restrictions.
This journal has been awarded the SPARC Europe Seal for Open Access Journals (What's this?)