HoloLens, Augmented Reality and Teamwork: Merging Virtual and Real Workplaces

Fernando Salvetti, Barbara Bertagni, Pierluigi Ingrassia, Gabriele Pratticò


Two projects are introduced: a cooperative game aimed at fostering behavioral, cognitive and meta-cognitive skills within organizations (Holo-Transportation), and a technical procedure aimed at saving lives (Holo-Defibrillation). e-REAL was the educational setting: an environment where physical and digital objects co-exist and interact in real time.Both the two projects were self-instruction learning simulation programs developed to maximize learning results, reducing instructor intervention and cost. Cascading and growing technical know-how about defibrillation was the main target of Holo-Defibrillation, while Holo-Transportation was aimed at empowering teamwork by fostering cognitive flexibility, emotional intelligence and self-awareness, as well as at honing the epistemic acumen related to reviewing ongoing processes and procedures, errors and alternative options.


Holograms; Mixed Reality; Simulation

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International Journal of Advanced Corporate Learning (iJAC) – ISSN: 1867-5565
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