Gamification and Remind App: An Applied Experience in a Professional Competencies Development Workshop

Authors

  • Brenda Nelly Santos-Guevara Tecnologico de Monterrey
  • Alejandro Acuña López Tecnologico de Monterrey

DOI:

https://doi.org/10.3991/ijep.v10i2.11632

Keywords:

Apps for education, Remind, educational innovation, engineering education, gamification, higher education.

Abstract


The design of the third workshop of the Professional Experience Modality was based on gamification, and students, most of them undergraduate engineers, were supposed to be secret agents with specific competencies to solve missions (assignments they should solve working in collaborative teams) in accordance with the course syllabus. Secret agents worked during the academic period to earn extra performance points from the missions and to receive a recognition badge as secret agents prepared for their internships. The use of the Remind app enhances close communication between teacher and students in a simple way. Sixty-three percent of students who used the app were satisfied with it, feeling accompanied, and using the app to resolve questions about due dates, receive general instructions for assignments, and see their progressive development of competencies.

Author Biographies

Brenda Nelly Santos-Guevara, Tecnologico de Monterrey

Professor at Life and Career Center

Alejandro Acuña López, Tecnologico de Monterrey

Professor at Art and Design School

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Published

2020-03-11

How to Cite

Santos-Guevara, B. N., & Acuña López, A. (2020). Gamification and Remind App: An Applied Experience in a Professional Competencies Development Workshop. International Journal of Engineering Pedagogy (iJEP), 10(2), pp. 32–44. https://doi.org/10.3991/ijep.v10i2.11632

Issue

Section

Papers