Design of Dayak Kanayatn Language Learning Mobile Applications Using Gamification

Authors

  • Paulus Suryanto Magister Informatika Universitas Atma Jaya Yogyakarta
  • Andi Wahju Rahardjo Emanuel Fakultas Teknologi Industri Universitas Atma Jaya Yogyakarta INDONESIA https://orcid.org/0000-0002-9723-334X
  • Pranowo Pranowo Fakultas Teknologi Industri Universitas Atma Jaya Yogyakarta INDONESIA

DOI:

https://doi.org/10.3991/ijep.v10i4.12899

Keywords:

Dayak Kanayatn, gamification, pedagogy, language learning

Abstract


Preservation of regional languages is very important in the current globalization era. The longer the erosion of regional languages will make the younger genera-tion do not know the language inherited from their ancestors. The fewer the speakers and interest in learning will make the Regional Language endangered. The purpose of this study is to design the learning of regional languages, espe-cially for children aged 9-10 years with the principles of pedagogy. The method of gamification uses a mobile-based application in the form of video, quiz games, and visual images. This regional language learning design is called Enggang Ka-nayatn Quiz (EKQ). The lesson material will be given first, then continued with a quiz. The material in the form of daily sentences and the introduction of cultural wisdom. The result is a mobile-based application that can be used by children for the learning of regional languages with the pedagogy principle. The collected points will get an attractive reward. The contribution made through this paper is to motivate children to learn regional languages so that they will maintain cultural wisdom and regional language dances, especially Dayak Kanayatn.

Author Biographies

Paulus Suryanto, Magister Informatika Universitas Atma Jaya Yogyakarta

Postgraduate Student at Magister Informatika Universitas Atma Jaya Yogyakarta

Andi Wahju Rahardjo Emanuel, Fakultas Teknologi Industri Universitas Atma Jaya Yogyakarta INDONESIA

Vice Dean 3 Fakultas Teknologi Industri Universitas Atma Jaya Yogyakarta

Pranowo Pranowo, Fakultas Teknologi Industri Universitas Atma Jaya Yogyakarta INDONESIA

Senior Lecturer at Fakultas Teknologi Industri Universitas Atma Jaya Yogyakarta

Downloads

Published

2020-07-17

How to Cite

Suryanto, P., Emanuel, A. W. R., & Pranowo, P. (2020). Design of Dayak Kanayatn Language Learning Mobile Applications Using Gamification. International Journal of Engineering Pedagogy (iJEP), 10(4), pp. 54–68. https://doi.org/10.3991/ijep.v10i4.12899

Issue

Section

Papers