Virtual University and Gamification to Support Engineering Education
DOI:
https://doi.org/10.3991/ijep.v10i2.13771Keywords:
Gamification, EPICUR, Skills, SDG, SDLnTAbstract
Discussion about Gamification to Support Engineering Education
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Published
2020-03-11
How to Cite
Tsiatsos, T. (2020). Virtual University and Gamification to Support Engineering Education. International Journal of Engineering Pedagogy (iJEP), 10(2), pp. 4–6. https://doi.org/10.3991/ijep.v10i2.13771
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Guest Editorial