Remote Experiments and Online Games: How to Merge them?

Authors

  • Olga Dziabenko Avenida de las Universidades, 24, Bilbao, 48007 Spain
  • Javier García-Zubia Avenida de las Universidades, 24, Bilbao, 48007 Spain
  • Diego Lopez-de-Ipina Avenida de las Universidades, 24, Bilbao, 48007 Spain

DOI:

https://doi.org/10.3991/ijep.v1i1.1601

Keywords:

remote experiments, remote laboratory, experiential gaming model, game design, flow, game-based learning

Abstract


Online games fulfill the basic requirements of learning environments and can provide engaging learning experience for students. The remote experimentations bring to STEM (science, technology, engineering and mathematics) students the ability to practice configuration, deployment, and troubleshooting scenarios in real-life environment on real equipment. These two teaching methodologies are well known, developed and described in the literature. However, the concepts of integration of the remote experimentations and the game setting are yet to be developed. This paper discusses the guidelines for such integrations. The emphasis is made on the educational game design and the flow as a positive impact on learning and attitude of the players. Besides the challenges of balancing attractive elements (graphics, sounds) and educational objectives, the design of the games related to remote laboratories needs to be adjusted to contemporary technological conditions.

Author Biography

Olga Dziabenko, Avenida de las Universidades, 24, Bilbao, 48007 Spain

DeustoTech Learning, Researcher

Downloads

Published

2011-04-28

How to Cite

Dziabenko, O., García-Zubia, J., & Lopez-de-Ipina, D. (2011). Remote Experiments and Online Games: How to Merge them?. International Journal of Engineering Pedagogy (iJEP), 1(1), pp. 31–35. https://doi.org/10.3991/ijep.v1i1.1601

Issue

Section

Papers