Experimentation in a Research Workshop: A Peer-learning Approach as a First Step to Scientific Competence

Authors

  • Philipp Ossenberg TU Dortmund University
  • Thorsten Jungmann FOM Hochschule für Oekomonie & Management, FOM School of Engineering

DOI:

https://doi.org/10.3991/ijep.v3iS3.2748

Keywords:

Engineering Education, Higher Education, Creativity, Experiential Learning, Research-based Learning

Abstract


Engineers are supposed to be clever innovators and creative problem solvers. First-year engineering students usually do not learn to solve technical problems creatively. They usually do not learn how to innovate. In this paper we describe FLExperiments as a new learning format in a research-based learning environment named FLEx-Forschungswerkstatt (research workshop). FLEx provides student-focused, competence-oriented and research-based learning. Conducting FLExperiments means that students solve small technical problems by experimentation and subsequently document their findings in a scientific report. In this learning process they are assisted by their peers, who act as tutors. FLExperimentation includes the iterative process of experiential learning synchronized with a research process. To demonstrate the idea of FLExperimentation we are giving the example of an experiment from the field of kinetics: the Loop.

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Published

2013-05-21

How to Cite

Ossenberg, P., & Jungmann, T. (2013). Experimentation in a Research Workshop: A Peer-learning Approach as a First Step to Scientific Competence. International Journal of Engineering Pedagogy (iJEP), 3(S3), pp. 27–31. https://doi.org/10.3991/ijep.v3iS3.2748

Issue

Section

Special Focus Papers