The Effectiveness of the Application of Game-Based E-learning on Academic Achievement in Mathematics for Students in Jordan
DOI:
https://doi.org/10.3991/ijep.v13i6.41961Keywords:
game-based e-learning, mathematics, the academic achievement·Abstract
Mathematics is an abstract and complex subject for children that needs new ways of teaching. Therefore, this study explores the effectiveness of a computer game application called “My Math Academy” for learning mathematics on the academic achievement of early learning students in Jordan. My Math Academy computer game app is educational content through games that are adaptable to the curricula. The study sample consisted of ten students from kindergarten, first and second grades from eight schools in the city of Amman during the academic year 2022/2023 during the first and second semesters. They were divided into two groups: the treatment group, which consisted of 505 students, and a control group consisting of 481 students. The students of the treatment group were gradually trained to use the My Math Academy application, and the results showed through the data obtained that the treatment group that was taught with the support of My Math Academy obtained higher academic scores in mathematics compared to the control group that was taught in the traditional way. It was observed that the effect of the application of computer games to the academic achievement of students with severe arithmetic weaknesses is much greater than the effect of other students who excelled in mathematics.
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