Games for Empathy for Social Impact
DOI:
https://doi.org/10.3991/ijep.v6i4.6064Keywords:
ICTs, Empathy, Emotion Recognition, Games, Social Change, Bullying,Abstract
Technology is changing and affecting the world around us from all angles. Information and Communication Technologies (ICTs) constitute suitable tools for interventions with children and adolescents promoting their emotional, psychological and social wellbeing. However, many good reasons underlie the conviction that digital simulations and games are particularly effective media for developing empathy. The current article aims to carry out a systematic review of ICTs on evoking empathy through games.
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Published
2016-11-24
How to Cite
Papoutsi, C., & Drigas, A. (2016). Games for Empathy for Social Impact. International Journal of Engineering Pedagogy (iJEP), 6(4), pp. 36–40. https://doi.org/10.3991/ijep.v6i4.6064
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