Game-Based Learning while Research Activities of Engineering Students
DOI:
https://doi.org/10.3991/ijep.v8i4.8126Keywords:
game-based learning, laboratory practicum, active learning, scientific research activities, team training, engineering educationAbstract
This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including "Scientific research work for students" into Bachelor's curriculum (starting the second grade) and other actions. The experience described should be considered a success, as over the last decade the number of Bachelor's graduates at TPU willing to pursue the Master's degree (and then do postgraduate studies) has multiplied. The competition for enrolling into postgraduate studies has increased as well.
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Published
2018-06-20
How to Cite
Bychkov, P., Zabrodina, I., Netesova, M. V., & Mapelli, C. (2018). Game-Based Learning while Research Activities of Engineering Students. International Journal of Engineering Pedagogy (iJEP), 8(4), pp. 153–161. https://doi.org/10.3991/ijep.v8i4.8126
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Section
Short Papers