Mobile Game-Based Language Assessment
DOI:
https://doi.org/10.3991/ijet.v15i03.11672Keywords:
mobile tool, game-based assessment, language development, eye-tracking, tabletAbstract
Abstract - The goal of this article is to provide insight into the design, development and evaluation of a game-based language assessment tool for tablets. The overall objective was to create a mobile application for practitioners in kindergarten, enabling these practitioners to gather relevant language data from children aged three to five. An automated analysis of the data provides information about the child’s language skills. If a need for support in language development can be found in the data, the application offers further possibilities how stakeholders can support a children’s learning process for the specific field of language. The main criteria for a successful development were the effective collection of relevant data, high usability for practitioners and appropriate usage of a game-based mobile application for young children.
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Published
2020-02-18
How to Cite
Delcker, J., & Ifenthaler, D. (2020). Mobile Game-Based Language Assessment. International Journal of Emerging Technologies in Learning (iJET), 15(03), pp. 195–206. https://doi.org/10.3991/ijet.v15i03.11672
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