Analysis of the Documents Published in the Web of Science Database on Teachers' Gamification Method: A Content Analysis

Zehra Ozcinar, Venera G. Zakirova, Rashad A. Kurbanov, Asiya M. Belyalova

Abstract


Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education, little is known about teachers' main drivers and barriers to using gamification in their courses. Through the search conducted on Web of Science database with the keywords "teacher” and “gamification", the study is based on the analysis of the documents published. All articles published in Web of Science were examined. Their distribution by the years, subject areas, document types, organization, author, country/regions, sources, meeting titles, language and the research area theme have been examined. The varied findings reveal that the analysis of the studies published on Web of Science database is important in terms of content for the significance by teacher through gamification. Gamification is used by teacher for effective results. The findings of the review provide insights for further studies as well as for the design of gamified systems

Keywords


Gamification, Web of Science, content analysis, teachers

Full Text:

PDF


Copyright (c) 2019 Zehra Ozcinar, Venera G. Zakirova, Rashad A. Kurbanov, Asiya M. Belyalova


International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
Creative Commons License
Indexing:
Scopus logo Clarivate Analyatics ESCI logo EI Compendex logo IET Inspec logo DOAJ logo DBLP logo Learntechlib logo EBSCO logo Ulrich's logo Google Scholar logo MAS logo