Use of Critical Annotation and Interactive Fiction for the Creation of Digital Educational Content

Authors

  • Covadonga Diez-Sanmartín Universidad Complutense de Madrid Dpt. Sistemas Informáticos y Computación
  • Joaquín Gayoso-Cabada Universidad Complutense de Madrid Dpt. Ingenierías del Software e Inteligencia Artificial
  • Antonio Sarasa-Cabezuelo Universidad Complutense de Madrid Dpt. Sistemas Informáticos y Computación https://orcid.org/0000-0003-3698-7954

DOI:

https://doi.org/10.3991/ijet.v15i09.12377

Keywords:

annotation, interactive fiction, ebooks, philology teaching

Abstract


Interactive fiction and critical annotation are two very important activities in the field of philology teaching. The first activity aims to turn the reader into an ac-tive element in reading electronic books. For this, different gadgets and tech-niques are used that force the reader to have to make decisions in the reading process. With respect of the annotation, it is an activity that aims to enrich liter-ary texts with meta-information that allows explaining or extending the infor-mation that appears in the contents of a book. Both activities are fundamental in the training of philology students. In general, there are few specific electronic publishing tools for these activities, and those that exist have a professional ori-entation. In this article, two tools are described that have implemented the func-tionality necessary to carry out these activities but with an academic orientation. In this way, students can learn both activities in a friendly, intuitive environ-ment designed for education.

Author Biographies

Covadonga Diez-Sanmartín, Universidad Complutense de Madrid Dpt. Sistemas Informáticos y Computación

Covadonga Diez-Sanmartín has a MS. degree on Computer Sciences from the Vigo University. He is currently doing his doctoral thesis at Complutense University of Madrid.

Joaquín Gayoso-Cabada, Universidad Complutense de Madrid Dpt. Ingenierías del Software e Inteligencia Artificial

Joaquín Gayoso Cabada, has a MS. degree on Computer Sciences from the Com-plutense University of Madrid and CS PhD from the Complutense University of Ma-drid. Currently, he works in the Computer Science School at Complutense University of Madrid. He is a member of the research group ILSA (Implementation of Language-Driven Software and Applications, http://ilsa.fdi.ucm.es).

Antonio Sarasa-Cabezuelo, Universidad Complutense de Madrid Dpt. Sistemas Informáticos y Computación

Antonio Sarasa Cabezuelo, has a MS. degree on Mathematics of Computer Sci-ences from the Complutense Universtiy of Madrid, BS. degree on Computer Sciences from the National University of Distance Education, MS. degree on Computer Sci-ences from the Open University of Catalonia and CS PhD from the Complutense University of Madrid. Currently, he is an associate professor in the Computer Science School at Complutense University of Madrid, and a member of the research group ILSA (Implementation of Language-Driven Software and Applications, , http://ilsa.fdi.ucm.es).

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Published

2020-05-15

How to Cite

Diez-Sanmartín, C., Gayoso-Cabada, J., & Sarasa-Cabezuelo, A. (2020). Use of Critical Annotation and Interactive Fiction for the Creation of Digital Educational Content. International Journal of Emerging Technologies in Learning (iJET), 15(09), pp. 231–244. https://doi.org/10.3991/ijet.v15i09.12377

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Papers