Towards a Framework for Learning in the OSMA Serious Game Engine

Authors

  • Tanguy Coenen PHL University College, Hasselt
  • Evelyn Cloosen PHL University College, Hasselt
  • Veerle Van der Sluys PHL University College, Hasselt
  • Frederik Smolders PHL University College, Hasselt

DOI:

https://doi.org/10.3991/ijet.v5iSI3.1497

Abstract


Online multiplayer serious games offer a way to support learning in a gaming paradigm that is familiar to many players and has proven its effectiveness in providing sustainably enjoyable gameplay. We aim to decrease development cost for these games by providing a modular game design framework and a component-based technical architecture. The technical architecture and the game design framework will be implemented and iteratively refined through two proofs of concept.

Author Biographies

Tanguy Coenen, PHL University College, Hasselt

T. Coenen was with the Vrije Universiteit Brussel, Brussels, Belgium and is now with the PHL University College, Hasselt, Belgium and the Interdisciplinary Institute for Broadband Technology, Gent, Belgium.

Evelyn Cloosen, PHL University College, Hasselt

E. Cloosen, was with Universiteit Antwerpen, Antwerp, Belgium and is now with the PHL University College, Hasselt.

Veerle Van der Sluys, PHL University College, Hasselt

V. Van der Sluys is Play&Game research coordinator at the PHL University College, Hasselt, Belgium and the KHLim - Media & Design Academy, Genk, Belgium.

Frederik Smolders, PHL University College, Hasselt

F. Smolders, was with Universiteit Hasselt, Diepenbeek, Belgium and is now with the PHL University College, Hasselt.

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Published

2010-11-22

How to Cite

Coenen, T., Cloosen, E., Van der Sluys, V., & Smolders, F. (2010). Towards a Framework for Learning in the OSMA Serious Game Engine. International Journal of Emerging Technologies in Learning (iJET), 5(SI3), pp. 36–42. https://doi.org/10.3991/ijet.v5iSI3.1497