The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students
DOI:
https://doi.org/10.3991/ijet.v5iSI3.1499Abstract
The use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about â??critical disciplines
Downloads
Published
2010-11-22
How to Cite
Colorni, A., Sancassani, S., Azzali, S., Padovani, N., & Tomasini, A. (2010). The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students. International Journal of Emerging Technologies in Learning (iJET), 5(SI3), pp. 43–46. https://doi.org/10.3991/ijet.v5iSI3.1499
Issue
Section
Special Focus Papers