Game-based Learning in Technology Management Education: A Novel Business Simulation
DOI:
https://doi.org/10.3991/ijet.v6i1.1522Keywords:
experiential learning, management game, simulation, technology managementAbstract
Management games allow students to obtain valuable first-hand experience that is of particular value in a field such as technology management, which usually involves substantial risk as well as significant time lags between a managerial decision and its effects. In drawing from more than fifteen years of experience with management games in higher education, we have developed a management simulation for teaching technology management, a field that is increasingly regarded an important area of study for engineering students. This paper outlines a blended-learning design for a course on technology management, describes the various didactical elements as well as their effects in class, and addresses the technical implementation of the management game as a service-oriented multi-tier application in Java.
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Published
2011-03-15
How to Cite
Günther, M., Kiesling, E., & Stummer, C. (2011). Game-based Learning in Technology Management Education: A Novel Business Simulation. International Journal of Emerging Technologies in Learning (iJET), 6(1), pp. 20–25. https://doi.org/10.3991/ijet.v6i1.1522
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