Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education
DOI:
https://doi.org/10.3991/ijet.v15i20.16159Keywords:
Digital games, grammar, vocabulary, EFL writing, higher education.Abstract
The purpose of this study is to analyze the use of digital games to enhance English as a Foreign Language (EFL) grammar and vocabulary in the English Major of Universidad Técnica Particular de Loja, in southern Ecuador. A total of 68 students from B1 level, according to the Common European Frame-work of Reference for Languages (CEFR), participated in this study. All the par-ticipants were enrolled in two different classes of a Communicative Grammar course. A mixed-method approach was used to collect and analyze data in this study. Pre and post-questionnaires as well as writing rubrics were applied as in-struments. Digital games were implemented throughout an academic term of 5 months in which students received permanent feedback. The results show that digital games were useful to improve learners´ grammar in aspects concerning the use of modals, gerunds, and infinitives; also, students showed an improvement in their vocabulary knowledge, especially in topics related to jobs and education.
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Published
2020-10-19
How to Cite
Castillo-Cuesta, L. (2020). Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education. International Journal of Emerging Technologies in Learning (iJET), 15(20), pp. 116–129. https://doi.org/10.3991/ijet.v15i20.16159
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