Systematic Review of Enjoyment Element in Health-Related Game-Based Learning

Authors

  • Habibah Ab Jalil Innovative Learning Sciences Research Centre of Excellence (INNOVATE), Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia, Serdang, Malaysia https://orcid.org/0000-0003-4242-746X
  • Nurul Amelina Nasharuddin Faculty of Computer Science and Information Technology, Universiti Putra Malaysia, Malaysia
  • Erzam Marlisah Faculty of Computer Science and Information Technology, Universiti Putra Malaysia, Serdang, Malaysia
  • Ahmad Iqmer Nashriq Mohd Nazan Faculty of Medicine and Health Sciences, Universiti Putra Malaysia, Malaysia
  • Ismi Arif Ismail Innovative Learning Sciences Research Centre of Excellence (INNOVATE), Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia
  • Aini Marina Ma’rof Innovative Learning Sciences Research Centre of Excellence (INNOVATE), Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia
  • Nur Ain Farhan Mohd Rusdi Innovative Learning Sciences Research Centre of Excellence (INNOVATE), Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia
  • Zeinab Zaremohzzabieh Faculty of Educational Studies, Universiti Putra Malaysia, Serdang, Malaysia

DOI:

https://doi.org/10.3991/ijet.v15i21.17345

Keywords:

Enjoyment, Fun, Pleasure, Health Games, Health-Based Games, Serious Games, Theoretical Gaps

Abstract


Educational games are often used as teaching and learning tools, with studies showing that game-based learning is widely accepted among children and teenagers. The experience of enjoyment typically associated with playing games provides for a deeper learning experience and allows the individual to connect various concepts, skills, and knowledge, as well as sparking creativity. This paper builds upon previous studies of enjoyment in health-based gaming and aims to articulate a definition of enjoyment in gaming. Drawing on Miles’ taxonomy, the review further set out to identify and bridge gaps in our theoretical understanding of enjoyment. Three theories were found to be particularly relevant for explaining the concept of enjoyment in relation to health-based gaming: self-determination theory, flow theory, and uses and gratification theory.

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Published

2020-11-16

How to Cite

Ab Jalil, H., Nasharuddin, N. A., Marlisah, E., Nazan, A. I. N. M., Ismail, I. A., Ma’rof, A. M., … Zaremohzzabieh, Z. (2020). Systematic Review of Enjoyment Element in Health-Related Game-Based Learning. International Journal of Emerging Technologies in Learning (iJET), 15(21), pp. 40–57. https://doi.org/10.3991/ijet.v15i21.17345

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Papers