Learner-Centric Technologies to Support Active Learning Activity Design in New Education Normal: Exploring the Disadvantageous Educational Contexts

Authors

  • Mohammad Nehal Hasnine Research Center for Computing and Multimedia Studies, Hosei University, Japan https://orcid.org/0000-0003-4761-4002
  • Mahmoud Mohamed Hussien Ahmed Educational Technology Department at South Valley University (SVU), Egypt
  • Hiroshi Ueda Research Center for Computing and Multimedia Studies, Hosei University, Japan

DOI:

https://doi.org/10.3991/ijet.v16i10.20081

Keywords:

active learning, interaction design, learner-centric technology, new education normal, pedagogy

Abstract


Active learning is a learner-centric instructional method that uses discussion, role play, collaborative problem-solving based approaches to engage students with the course materials. However, due to the pandemic, active learning activities take place over multiple learner-centric technologies, as classroom-centered activity design is no longer possible. This study explored the success stories of active learning in disadvantageous educational contexts, particularly in Arab regions. After examining the theory, models, various learner-centric technologies of pre-pandemic active learning de-signs, this study proposes 25 emerging technologies to support active learn-ing 19 active learning strategies in terms of activity design in new education normal. The three-fold findings are related to designing active learning activities in new education normal, enhancing less practiced active learning strategies, and bridging the gaps in pre-and post-pandemic active learning activity design using learner-centric technologies.

Author Biographies

Mohammad Nehal Hasnine, Research Center for Computing and Multimedia Studies, Hosei University, Japan

Mohammad Nehal Hasnine is an associate professor at the Research Center for Computing and Multimedia Studies, Hosei University, Japan. He received his Master's and Ph.D. in Engineering from Tokyo University of Agriculture and Technology in the year of 2015 and 2018, respectively. He is working in the area of intelligent learn-ing systems, learning analytics, mobile learning, recommendation systems, and peda-gogy. He is a member of IEEE (Institute of Electrical and Electronics Engineers), SOLAR (Society for Learning Analytics Research), APSEC (Asia-Pacific Society for Computers in Education), and IAmLearn (International Association for Mobile Learning).

Mahmoud Mohamed Hussien Ahmed, Educational Technology Department at South Valley University (SVU), Egypt

Mahmoud Mohamed Hussien Ahmed is an Egyptian Assistant Professor in the Educational Technology Department at South Valley University (SVU). He got his Ph.D. from a joint scientific program between (SVU) and Kochi University of Tech-nology, Japan. He also spent six months at Tokyo University of Agriculture and Technology, Japan, as a visiting fellow. He has some international publications and published a book (in Arabic) titled “Gamification: an effective educational method in the educational environment and daily activities” ISBN: 9789776752184.

Hiroshi Ueda, Research Center for Computing and Multimedia Studies, Hosei University, Japan

Hiroshi Ueda has received his B. in Kyoto, Japan. He received his Ph. D. degree in Electronic and Information Engineering at Toyohashi University of Technology, Japan, in 2004. After working as a post-doctorate fellow at the Research Institute of Electrical Communication at Tohoku University, he was appointed as an Associate Professor in the Library and Information Technology Center at Gunma University, and later on an Associate Professor at the Academic Center for Computing and Media Studies, Kyoto University, Japan. Since 2019, he is a Professor of the Research Cen-ter for Computing and Multimedia Studies at Hosei University, Japan. From early on, Professor Ueda became interested in managing computer networks and servers, and currently, he had been managing the university's complex systems. His current research interests include mathematical modeling, information security, learning management systems, data communication, and networking.

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Published

2021-05-25

How to Cite

Hasnine, M. N., Ahmed, M. M. H., & Ueda, H. (2021). Learner-Centric Technologies to Support Active Learning Activity Design in New Education Normal: Exploring the Disadvantageous Educational Contexts. International Journal of Emerging Technologies in Learning (iJET), 16(10), pp. 150–162. https://doi.org/10.3991/ijet.v16i10.20081

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Papers