The Synthesis of a Model of Problem-Based Learning With the Gamification Concept to Enhance the Problem-Solving Skills for High Vocational Certificate

Authors

  • Ratchapol Kladchuen Pranakorn Commercial Technological Collage Bangkok
  • Jiraphan Srisomphan Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok (KMUTNB)

DOI:

https://doi.org/10.3991/ijet.v16i14.20439

Keywords:

Problem-based Learning, Gamification, Problem-solving Skills, High Vocational Certificate, Thailand

Abstract


Work in the 21st century places an emphasis on the analytical and problem-solving skills of employees as well as on new adaptability knowledge. Education nowadays needs workers to help develop the skill sets that are necessary for both working and living. This research used synthesis and evaluated formats that would be suitable to the learning model. The problematic base skills together with the gamification concept for strengthening problem-solving skills were utilized with high-level vocational students. The researchers found that the style of learning gained by synthesis emphasizes students’ problem-solving in various situations, stimulating and motivating them by using gamification. It involved learning and solving problems using seven steps in the teaching process including: 1) Problem, 2) Analysis, 3) Discovery, 4) Experiment, 5) Presentation, 6) Quest, and 7) Competition. The researchers also concluded that the evaluation of the suitability of the learning model by nine experts with a focus group process was found to be most appropriate. In addition, it identified learning styles that can be applied to teaching and learning appropriately.

Author Biographies

Ratchapol Kladchuen, Pranakorn Commercial Technological Collage Bangkok

Computer

Jiraphan Srisomphan, Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok (KMUTNB)

Department of Computer Education

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Published

2021-07-28

How to Cite

Kladchuen, R., & Srisomphan, J. (2021). The Synthesis of a Model of Problem-Based Learning With the Gamification Concept to Enhance the Problem-Solving Skills for High Vocational Certificate. International Journal of Emerging Technologies in Learning (iJET), 16(14), pp. 4–21. https://doi.org/10.3991/ijet.v16i14.20439

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Section

Papers