The Impact of Gamification - Recommending Education Scenarios

Authors

  • Kai Erenli UAS bfi Vienna

DOI:

https://doi.org/10.3991/ijet.v8iS1.2320

Keywords:

gamification, definition, scenarios, achievements

Abstract


Many students play (computer) games in their leisure time, thus acquiring skills which can easily be utilized when it comes to teaching more sophisticated knowledge. Nevertheless many educators today are wasting this opportunity. Some have evaluated gaming scenarios and methods for teaching students and have created the term â??gamificationâ?. This paper describes the history of this new term and explains the possible impact on teaching. It will take well-researched facts into consideration to discuss the potential of games. Moreover, scenarios will be illustrated and evaluated for educators to adopt and use on their own.

Author Biography

Kai Erenli, UAS bfi Vienna

Director Film, TV- and Mediaproduction

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Published

2013-01-28

How to Cite

Erenli, K. (2013). The Impact of Gamification - Recommending Education Scenarios. International Journal of Emerging Technologies in Learning (iJET), 8(S1), pp. 15–21. https://doi.org/10.3991/ijet.v8iS1.2320

Issue

Section

Special Focus Papers