Using Serious Games and Video Materials in Clinical Training in Nursing and Midwifery Education

Authors

  • Galya Nikolova Georgieva-Tsaneva Institute of Robotics, Bulgarian Academy of Sciences, Sofia https://orcid.org/0000-0001-8017-5537
  • Ivanichka Serbezova Faculty of Public Health and Healthcare, Angel Kanchev University, Ruse

DOI:

https://doi.org/10.3991/ijet.v16i16.23455

Keywords:

medical education, serious educational games, nurse, midwife, health care

Abstract


The article presents the serious educational games and the video materials (video algorithms) as a means to improve the perception and increase the quality of education in Bulgaria of the students among the medical specialties Nurse and Midwife. The issue of creating models of serious educational games is considered. A serious educational game created with the help of the Kahoot learning platform is presented. The introduction of new technological innovations in the educational process is an important step towards the modernization of the education of today's generation of students. According to a study conducted among students, serious games and video algorithms are effective means of raising the level of education of future Nurses and Midwives. Along with traditional education, they contribute to the formation of highly effective knowledge, skills, competencies, and the acquisition of professional qualities.

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Published

2021-08-23

How to Cite

Georgieva-Tsaneva, G. N., & Serbezova, I. (2021). Using Serious Games and Video Materials in Clinical Training in Nursing and Midwifery Education. International Journal of Emerging Technologies in Learning (iJET), 16(16), pp. 231–241. https://doi.org/10.3991/ijet.v16i16.23455

Issue

Section

Short Papers