The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project "Play the Learning Game"

Authors

  • Jutta Pauschenwein
  • Eva Goldgruber
  • Anastasia Sfiri

DOI:

https://doi.org/10.3991/ijet.v8i1.2359

Keywords:

game-based learning, vocational training, teacher training

Abstract


Game based-learning exploits the potential of ICT and games engage learners. The objectives of the European project â??Play the Learning Gameâ? are to spread and update the results of the â??Learning Game Portal â? to vocational education teachers and trainers. The 10 transnational partners develop and execute trainings, intend to disseminate the project contents as broadly as possible and promote a transnational discussion among teachers and trainers focusing on the exploitation of the educational potential of multimedia and videogames. Blended learning workshops addressed to Austrian vocational education teachers and trainers are organised to make use of the Learning Game Portal and simultaneously test and describe the usefulness of the contents for their own teaching or training.

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Published

2013-02-27

How to Cite

Pauschenwein, J., Goldgruber, E., & Sfiri, A. (2013). The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project "Play the Learning Game". International Journal of Emerging Technologies in Learning (iJET), 8(1), pp. 20–23. https://doi.org/10.3991/ijet.v8i1.2359

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Papers