An Authoring Tool for Generating Context Awareness Mobile Game Based Learning

Authors

  • Lamyae Bennis University Moulay Ismail
  • Khalid Kandali Graduate School of Technology, Moulay Ismail University, Meknes 50040, Morocco
  • Hamid Bennis Graduate School of Technology, Moulay Ismail University, Meknes 50040, Morocco

DOI:

https://doi.org/10.3991/ijet.v17i02.25943

Keywords:

Game-Based Learning, Technology-Enhanced Learning, e-Adventure, Zero-Coupalge, Mobile-Game-Based Learning, Context Awareness, m-learning.

Abstract


Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a substitute for traditional education methods. Moreover, research has been done in this field proves that it’s very interesting for Learning Game (LG) designers to integrate the latest technologies in order to augment GBL efficiency and to reach more learners. On the other hand, context awareness and adaptation are a crucial aspect in mobile game-based learning. It is thus necessary to place at the disposal of the learner player an adaptive mobile game based learning according to the context. However, the contextualisation in the training is not easy to reach. The diversity of mobile technologies and dynam-ics in mobile environments complicate the process of contextualisation. Further-more, migration and implementation of these novel technologies can be very pricey and require more informatics knowledge and time, which can lead to a huge loss. Thus, the main purpose of this article is to present the proposed e-Adventure architecture using the ZeroCouplage multi-platform Framework that was introduced to solve this problem. We code once and the context awareness for mobile game-based learning is automatically generated.

Author Biographies

Lamyae Bennis, University Moulay Ismail

departement informatique et mathematique

Khalid Kandali, Graduate School of Technology, Moulay Ismail University, Meknes 50040, Morocco

IMAGE Laboratory, SCIAM Team,

Hamid Bennis, Graduate School of Technology, Moulay Ismail University, Meknes 50040, Morocco

IMAGE Laboratory, SCIAM Team,

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Published

2022-01-31

How to Cite

Bennis, L., Kandali, K., & Bennis, H. (2022). An Authoring Tool for Generating Context Awareness Mobile Game Based Learning. International Journal of Emerging Technologies in Learning (iJET), 17(02), pp. 273–281. https://doi.org/10.3991/ijet.v17i02.25943

Issue

Section

Short Papers